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Phoebe Bower-Appleton (MA)
3D GAME ARTIST
Scientific Shutdown
A collaborative project for my final third year project at university. Scientific Shutdown is a twin-stick arcade shooter game, where the player must defeat waves of different enemies, and avoid traps and environmental hazards.
There’s four levels, each set in a different season, using a low-poly art style. Working in a team of seven, I’m an Environment Artist and Level Designer.
Here are two of the levels that are finished, winter and autumn.
I started by making mood boards, then doing level concepts, and then doing a top down view of the chosen layout. I then white-boxed each level, these were play-tested over and over, and any necessary changes were made.
I then placed in the assets, and we continued to play-test.
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